#include "EndScene.h"
#include "Director.h"

EndScene::EndScene(void)
{
	a.setTextureName(".//image/charter.png");
	a.setImageSize(Vector3l(32,64,0));
	a.setPosition(Vector3f(400,400));
}


EndScene::~EndScene(void)
{
}

void EndScene::Update()
{
	a.draw();
}
